CS Adventures is aligned to the CSTA K-2 Computer Science Standards, introducing young learners to foundational concepts such as computing systems, algorithms, programming, and responsible computing within our full K-12 computer science curriculum. Lessons and projects build early computational thinking and problem-solving skills in line with grade-appropriate CSTA expectations.
Provides pacing suggestions, key vocabulary, discussion prompts, and differentiation tips to support student choice while ensuring alignment with learning goals.
These student-facing slides walk students through each phase of the project and include embedded prompts, key concepts, and workbook activities.
Helps teachers support students, model expectations, demonstrate creative possibilities and accurate use of the code.
Supports debugging during instruction and offers a reference point for students building their own projects.
Aligned to the project's learning objectives and includes grading criteria for creativity, collaboration, and technical proficiency.
Students use workbooks (print or digital) to record their project ideas, explain their coding choices, and reflect on what they've learned.
Computational thinking: breaking problems into steps, recognizing patterns, following and creating precise instructions (algorithms), and understanding that computers do exactly what they're told. Add digital citizenship and teamwork and you have the foundation for everything that comes later. Hello World's CS Adventures with VR course for grades 1-3 teaches these basics by having students code stories in virtual worlds, aligned to CSTA K-2 standards.
Through play and stories. Early elementary students learn sequencing and logic by giving instructions to characters, building simple block-based programs, and seeing them run. Unplugged activities (no screen) reinforce the same ideas. In CS Adventures, students design and program their own virtual class pet, which introduces programming, virtual world-building, and teamwork in one project.
It's less about code and more about how to think: putting steps in order, noticing patterns, trying again when something doesn't work, and being a good digital citizen. Students in CS Adventures use blocks of code to make their creations walk, jump, and play, then see them come to life in 3D. No reading fluency in code is required.
Because early exposure shapes who sees themselves as capable in computing, and because the thinking skills transfer directly to math and literacy. Students who start in grades 1-3 arrive in upper elementary ready for real programming in CS Breakthroughs with VR. See our elementary computer science curriculum for how the sequence builds.
No. Students build and view their virtual worlds on standard classroom devices, including iPads. Headsets add immersion for schools that have them, and Hello World provides best practices for VR in the classroom. Screen-free unplugged activities are also available.
Yes. CS Adventures is scripted for elementary classroom teachers, specials teachers, and library media specialists. Hello World's professional development covers the why and how of computer science, a model lesson, and pacing, and a PD specialist supports the teacher all year.