Computer Science Basics

CS Adventures with VR

  • Grades 1-3
  • Year-round

CS Adventures with VR introduces young learners to foundational computer science concepts through engaging virtual reality (VR) projects.

CS Adventures with VR
Grades 1-3
CoBlocks
Block-based
CoBlocks
CSTA K-2

Course Overview

CS Adventures with VR introduces young learners to foundational computer science concepts through engaging virtual reality (VR) projects. Students build and explore interactive 3D worlds using CoBlocks, while developing skills in computational thinking, collaboration, creativity, and responsible technology use. The course includes Levels 1–5 and Flex Activities. The flexible design allows for 1 or 2 years of implementation depending on pacing and classroom needs.
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Example Project: 
Backyard Dance Party

Learning Goals

Students will:
  • Develop understanding of computing systems, algorithms, data, and digital citizenship
  • Practice collaborative and independent project work
  • Apply computational thinking to build interactive VR environments
  • Explore introductory coding concepts through visual programming with CoBlocks
  • Demonstrate safe and responsible technology use

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CSTA Alignment

CS Adventures is aligned to the CSTA K-2 Computer Science Standards, introducing young learners to foundational concepts such as computing systems, algorithms, programming, and responsible computing. Lessons and projects build early computational thinking and problem-solving skills in line with grade-appropriate CSTA expectations.

Curriculum Standards Alignment

Course Resources

Projects include resources to...

Lesson Plans

Provides pacing suggestions, key vocabulary, discussion prompts, and differentiation tips to support student choice while ensuring alignment with learning goals.

Teacher Slides

These student-facing slides walk students through each phase of the project and include embedded prompts, key concepts, and workbook activities.

Project Example

Helps teachers support students, model expectations, demonstrate creative possibilities and accurate use of the code.

Example Code

Supports debugging during instruction and offers a reference point for students building their own projects.

Project Rubric

Aligned to the project's learning objectives and includes grading criteria for creativity, collaboration, and technical proficiency.

Student Workbook

Students use workbooks (print or digital) to record their project ideas, explain their coding choices, and reflect on what they've learned.

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