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ClassVR Partners with Hello World CS to Bring Immersive Virtual Reality Experiences to More School Districts Nationwide

December 4, 2025

FOR IMMEDIATE RELEASE

ClassVR Partners with Hello World CS to Bring Immersive Virtual Reality Experiences to More School Districts Nationwide

Hello World CS customers to receive ClassVR headsets to help bring their projects to life.

Chicago, (December 4, 2025) — Avantis Education, a global leader in virtual and augmented reality (AR/VR) technology for K-12 schools, has partnered with Texas-based Hello World CS to expand access to immersive learning experiences for Hello World’s students nationwide.

Hello World CS provides computer science and STEM curriculum that leverages AI and VR technologies to make learning more interactive and engaging. Students deepen their coding skills by creating interactive games, virtual scenes, and complex programs, bringing virtual worlds to life.

Through the partnership with Avantis, teachers who use Hello World CS’ curriculum will receive one of Avantis Education’s award-winning ClassVR headsets and a complimentary one-year subscription to its robust library of VR/AR content, Eduverse. In turn, Avantis customers will gain complimentary 60-day pilot access to Hello World CS curriculum, followed by a discount for continued access. This collaboration enables students to use ClassVR headsets to bring their Hello World CS digital projects to life, creating immersive, hands-on learning experiences that connect computer science and virtual reality in the classroom.

Together, the partnership delivers a complete ready-to-use solution for computer science instruction, combining curriculum, professional development, teacher resources and integrated hardware for scalable, impactful implementation. Key benefits include:

  • Engaging, standards-aligned curriculum: Students learn coding and computational thinking through highly engaging, web-based projects.
  • Immersive, hands-on learning: Students can experience their projects in VR, connecting abstract code to tangible, real-world outcomes. 

To ensure these experiences could be delivered effectively and safely, Hello World CS selected ClassVR for its education-first design and commitment to student wellbeing.

Unlike general consumer VR headsets, ClassVR is purpose-built for K–12 classrooms, featuring integrated teacher controls, classroom management tools, and a curated content library aligned to educational standards. This design enables teachers to confidently guide immersive learning while ensuring a secure and age-appropriate environment.

Our partnership with ClassVR brings together the best of AI and computer science education with truly immersive learning,” said Austen Marek, Cofounder of Hello World CS. “ClassVR’s headsets are purpose-built for K-12 students and make it seamless for teachers to create powerful classroom experiences. Together, we’re helping students learn safely, explore boldly, and imagine what’s possible for their futures. It’s the kind of learning experience every student deserves.” 

“Hello World CS’ mission shares our vision for empowering students through meaningful, hands-on learning,” said Huw Williams, CEO of Avantis Education. “Their curriculum gives students real-world experience with technology, preparing them for future careers. ClassVR complements that approach perfectly. Together, we’re creating immersive opportunities that help teachers elevate instruction and inspire students to reach their full potential.”

About Hello World CS

Hello World CS offers an innovative 1st–12th grade Computer Science, STEM, and AI Literacy curriculum that leverages VR and emerging technologies to redefine tech education in the modern era. Now implemented in 42 states, Hello World CS serves students in 40% of the nation’s largest school districts, including DeKalb County, Chicago Public Schools, KIPP Public Schools, and Dallas ISD. To learn more, visit: https://www.helloworldcs.org/ 

About Avantis Education

Avantis Education, the creators of ClassVR, provides simple classroom technology used by more than two million students, in over 250,000 classrooms across 90 countries.

The world’s first virtual reality technology designed just for education provides everything a school needs to seamlessly implement VR technology in any classroom, all at an affordable price. To learn more, visit www.avantiseducation.com and www.classvr.com/us.

Contacts: 

GIllian Rhodes, Avantis Education - gillian.rhodes@avantiseducation.com

Jessica Axt, KEH Communications - 410-975-9638; jessica@kehcomm.com

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